Chapter 2 · Section 1
How does the world become an experience?
You see a cup, hear a voice and feel the surface of the table. How can physical events become a world that can be recognised and acted in?

- 1Light source
- 2Illuminated cup surface
- 3Wall
- 4Table
- 5The eye receives light
Most of what we see is reflected light
A lamp emits light. We see the cup, table and wall because they reflect light that reaches them. This is how we see most everyday objects: light from the Sun or a lamp reaches their surfaces, and some of the reflected light reaches our eyes.
Light can be described in terms of photons – small packets of energy. When light meets a material, some photons are absorbed: their energy is transferred to the material and can contribute to warming it. Others are reflected and may reach an eye or another surface. Saying that light “bounces” describes its change of direction at a surface.
Reflection
The same matte ceramic
Reflection: a matte surface scatters reflected light in many directions. This lets us see the surface from different positions.
Absorption
The same matte ceramic · Energy to the material
Absorption: the photon's energy is transferred to the material. The absorbed photon does not continue towards the eye.
Light and colour in the image
Imagine standing in the room and pointing a measuring instrument at the cup. The instrument separates light arriving from the surface by wavelength. Its curve shows how much light reaches it across different parts of the visible spectrum.
Here we simulate such a measurement using the image’s colour values. The curve is one possible, simplified example — not a measurement of the room. The same image colour can correspond to several different spectra.
Point or tap in the image. Drag the probe’s round handle; swipe elsewhere in the image to scroll the page. With the handle focused, arrow keys move the probe. Adjust the wavelength slider. When you leave the image, the last sample stays selected.

Loading image colour values …
The scale is the same throughout the image. 100% is the model’s reference level for digital white.
Continue to colour vision and colour constancy.
Arriving light and surface reflectance
A spectroradiometer measures light reaching the instrument, resolved by wavelength. The free spectrum here shows relative simulated received light, not reflectance.
A spectrophotometer determines spectral reflectance using controlled illumination and a reference. Reflectance is the fraction of incoming light reflected by the surface at each wavelength. In the surface model these fractions are authored curves, not measurements of the image.
The lamp and the surface shape the light together
Daylight and lamplight contain different amounts of light at different wavelengths. This distribution is called the light source’s spectral distribution. When light meets the cup, some is absorbed and the rest is reflected. The fraction reflected at each wavelength depends on the surface.
Changing the light source can therefore change the light from the cup even though the cup itself stays the same. If the source has almost no light at certain wavelengths, the surface cannot reflect much light at those wavelengths, even if its reflectance there is high.
At each wavelength: reflected light = incoming light × reflectance / 100.
The source profiles and surface curves are authored examples, not measurements of daylight, lamps or the pictured objects. The model represents a matte, opaque, non-fluorescent surface and keeps viewing angle and light scattering unchanged. The scales are fixed; the examples do not have equal total light energy.
A surface does not tell the whole story — continue to colour constancy
Materials absorb and reflect different amounts at different wavelengths. Light from the cup therefore carries information about both the illumination and the cup's surface. This will matter when we explore colour vision and colour constancy.
Authoritative background: NASA: Wave Behaviors · NASA: Interactions Between Light and Matter · OpenStax: The Law of Reflection
A cup stands on the table in front of you. You perceive its shape, colour and distance almost without effort. But what reaches the eye is light reflected from the cup and its surroundings. For you to recognise the cup, the nervous system must process the pattern of light. The information becomes useful when you choose the cup and reach for it.